WHY, WHAT AND HOW?
Unleashing VR for All
Envisioning a world where VR knows no boundaries, LABVR is committed to democratizing cutting-edge technology, making VR accessible and affordable to every corner of the globe.
We believe in the transformative power of VR to revolutionize industries and elevate individual experiences. Our motivation lies in removing barriers that hinder the widespread adoption of this incredible technology.
At LABVR, we are dedicated to providing the world's largest VR repository, offering 300+ hours of immersive training across sectors. Our subscription models eliminate the upfront content curation costs for enterprises, fostering a seamless path to VR integration
By forging partnerships with major VR hardware OEMs , we ensure cross-platform compatibility, guaranteeing that our extensive content library is readily accessible to all. Through innovation and dedication, we empower businesses worldwide to tap into VR's endless possibilities and create immersive experiences for their customers.
Innovative Solutions to VR Training
Streamlined processes and subscription models cut VR development costs by 70%
Achieving 100% cross-platform support for universal VR accessibility.
50% reduced timeline for swift VR training deployment.
90% optimized performance conquering hardware barriers
What we OFFER
Our Safety Content
Our diverse training services span across sectors offering comprehensive skills for a safer workplace by OSHA standards.
Best Pricing Plans
· Every Month
· EVERY MONTH
· Every Month
Voices of Praise
Discover what our satisfied clients have to say about their transformative experiences with LABVR’s VR training solutions. Explore their testimonials and join the ranks of those who have unlocked new possibilities with us.
‘EASA is in the process of applying the concept of gamification to highlight the importance of Aeronautical Decision Making for GA pilots in a creative, fun and engaging way. With the support of ZyenaLABS, EASA is exploring how to model real and different situations that could happen before and during a flight and prompting for actions/reactions from the player, in a gameplay situation. The main objective of the game still under development would be to stimulate and encourage critical thinking/decision making of the average GA pilot within his/her own leisure flight operations’.John Franklin
“With The Help Of A Virtual Reality Simulation That Was Developed By ZyenaLABS, Study Participants Were Able To Experience A Flight In An Air Taxi In VR. So Far, We Have Had Almost 400 Participants And More To Come During The Next Few Days, With Ages Ranging From 17 To 80 Years Old. Public Interest In This Study Has Been Overwhelming’’Dr. Jens Hogreve